Nuclear Renaissance

Nuclear Renaissance is a tabletop miniature wargame produced by Ramshackle Games, and set in a science fiction, Post-apocalypse Earth setting.

Nuclear Renaissance was created by Gil Harrison and Curtis Fell in 2005



In the not too distant future, the once sprawling metropolises of man are now nothing but dust. Wars, over-consumption and the wanton destruction of his own environment has left the earth as a barren rock. Across these trackless wastes, gang fights gang for the possession of scant resources, food and bitter glory. Move fast, stay in cover and watch your back. Outside of your gang is a short life of hardship and starvation followed by a quick, pitiful death.

Collecting your gang, playing the game

Nuclear Renaissance is a tabletop skirmish game. The rules are for skirmish campaigns in a post apocalyptic wasteland. Players collect a gang of hardened fighters and souped up vehicles from the customisable range of parts and characters. Its a multiplayer game, so 3 or 4 player games work well in the system as well as the standard 2 player setup. Each player then pits their wits against friend and foe alike in a bid to win the coveted prize, to be the last gang standing.



Nuclear Renaissance takes place in some undetermined time in Earth’s future, in the aftermath of a long forgotten war. “Wars, over-consumption and the wanton destruction of the environment has left the earth as a barren rock“.

Nuclear renaissance

Nuclear bombs, biological agents, and poisons have scoured the Earth’s surface leaving only a handful of humans alive. A nuclear winter has occurred devastating the biodiversity of the planet, leaving the remaining humans to scavenge and battle for what limited resources were left. The radiation has deformed and mutated many humans, so they appear in a wide range of sizes. Makeshift vehicles cobbled together from old wrecks form an important part of the survival of the marauding bands that roam the scorched earth.


Each character a player buys is classed as Hero, Soldier, or Goon in descending order of cost/ability. They have 650 points to construct a gang and equip them with weapons, skills, and vehicles. Thus, a gang may consist of 2 or 3 highly valued members, or 20 expendable ones.

Players may also purchase specialists, who are classed as soldiers. Types of specialist are:

  • Mechanic – can fix damages vehicles on the field.
  • Medics – can treat wounds of injured characters.
  • Bards – can rally troops and remove shock tokens.

Alternatively, characters may have these skills purchased for them individually.

Character Statistics

Each character has 7 statistics

  • Aptitude – Dictates order of play and general ability of character
  • Combat – Shows relative close-quarters combat ability
  • Ranged – Shows ranged weapon ability
  • Dodge – Shows ability to avoid ranged attacks
  • Dodge Dice – Number of dice player rolls when dodging
  • Action Points – How many different actions a character can make in a turn
  • Points – Overall value/cost of character

Game Mechanics

Nuclear Renaissance is turn-based, with each player activating one figure at a time during that turn. When all players have activated all figures the turn ends and a new turn begins. 10-sided dice (D10) are used.

Each figure has a set amount of Action Points that they can use to move, shoot, aim, &c. When all Action Points are used up, that figure’s turn is over and the next player moves a figure. No figure may move more than once per turn.

Figures are activated in order of Aptitude, so a hero with high aptitude will always move before a goon with low aptitude on the same team. The hero may skip his turn and go later in the sequence, if so then the opposing player gets to activate their next figure.


“During the hurly-burly of a battle, unexpected events, injuries and close calls can all spook a fighter.”

A unique aspect of Nuclear Renaissance is Shock. A model is penalised with shock tokens when it is involved in a vehicular crash, a near miss from a gun or combat, &c. Shock tokens accumulate and each one reduces the core statistics of the character. They can be removed by expending action points during the game.

Why play Nuclear Renaissance?

You have a lot of freedom when making characters. You can start out with anything from one super, uber hero tooled to the nines, or a swarm of maybe 50 stupid goons! Chuck in the transport, bikes, rail cannons and hundreds of skills and abilities and its mayhem all round!

A great deal of research has gone into trying to make the system as realistic as possible without bogging down in mechanics. In the end, it plays quite rapidly and gives players plenty of scope for awesome clashes.

The game stresses combat and vehicles over fire power. Guns in the future wasteland are difficult to maintain and costly. Better to clart a goon on the noggin or run him over with your giant armored truck!

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